Game Devlog #1!

Hello again!
So this is the first devlog of the game, but I've been developing the game for something like a month now. Because I'm working a full time job, the "month" I've been working on the game is not really a month, I manage to scrap a few hours here and there after work. It all started when I was looking for a project to do and I decided to jump into threejs - which is amazing! I decided to make a very small prototype for a game which turned out to be fun. The Idea for the game was simple - cubes are spawning at a distance from you and slowly come towards you. Each cube has a different color - Red Green or Blue and you need to shoot the right color at each cube.

My friends played the prototype and they said it was fun! - and I felt happy that I made something that people really enjoy! This feeling made me return to game development. Feeling that "this time it will be different" was not enough, I knew I need to change the way I've been developing my last games. One of the major decisions I took was to decide on the game scope now and make it small. So the scope of the game is:

  1. Colorful cubes are coming at you - you need to shoot with the right color
  2. As time passes the cubes become faster and faster, and their health is getting heigher
  3. You can earn points and buy items which you don't know what they do like roguelike games
And that's it! Thinking that this small scope is nothing to make - I started working on it feeling like I'll finish in no time.
I WAS WRONG.
There is so much things to do, even with this small scope. And when you consider that I'm working a fulltime job alongside development - I got a real slap to the face.

Yeaaahhhh, so in the near future I'm gonna put the game in my site and let people play it. I want to start iterating and improving the game depending on people feedback. I also built a custom enemy editor that I want to upload to the site - but I'm really not sure about it. I'm currently working on the power curve of the enemies, and I a little lost on how to regulate the power curve with the enemies type that you can build in the enemy editor.

Here is a picture of how the game look like right now: I really want to start and play with some cool shaders and effects to make the game more appealing! But I need a basic playable game first. And this is my main priority now, get a working game out there - ASAP.

See you next time,
Roy (: