Hello again!
So this is the first devlog of the game, but I've been developing the game for something like a month now.
Because I'm working a full time job, the "month" I've been working on the game is not really a month, I manage to scrap a few hours here and there after work.
It all started when I was looking for a project to do and I decided to jump into threejs - which is amazing!
I decided to make a very small prototype for a game which turned out to be fun.
The Idea for the game was simple - cubes are spawning at a distance from you and slowly come towards you.
Each cube has a different color - Red Green or Blue and you need to shoot the right color at each cube.
My friends played the prototype and they said it was fun! - and I felt happy that I made something that people really enjoy!
This feeling made me return to game development. Feeling that "this time it will be different" was not enough, I knew I need to change the way I've been developing my last games. One of the major decisions I took was to decide on the game scope now and make it small.
So the scope of the game is:
Yeaaahhhh, so in the near future I'm gonna put the game in my site and let people play it. I want to start iterating and improving the game depending on people feedback. I also built a custom enemy editor that I want to upload to the site - but I'm really not sure about it.
I'm currently working on the power curve of the enemies, and I a little lost on how to regulate the power curve with the enemies type that you can build in the enemy editor.
Here is a picture of how the game look like right now:
I really want to start and play with some cool shaders and effects to make the game more appealing!
But I need a basic playable game first. And this is my main priority now, get a working game out there - ASAP.
See you next time,
Roy (: